Immersive Interfaces for Engagement and Learning: Cognitive Implications

Immersive Interfaces for Engagement and Learning: Cognitive Implications
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用于参与和学习的沉浸式界面:认知影响

DOI:
10.1145/3234253.3234301
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发表时间:
2018
期刊:
Proceedings of the Virtual Reality International Conference - Laval Virtual
影响因子:
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通讯作者:
Muneo Kitajima
Muneo Kitajima
中科院分区:
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文献类型:
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作者:
Jerome Dinet;Muneo Kitajima

文献摘要

相似文献

沉浸式虚拟环境不同于其他类型的多媒体学习环境。但是,如果沉浸感定义了一个人参与全面和现实体验的主观印象,那么沉浸感通常只从系统的角度来定义(例如,跟踪用户的动作、面部表情和手势的能力、外观质量、多感官信息的组合、虚拟世界的设计)。此外,现在,它不存在一个强大的理论框架来描述和预测沉浸感从用户的角度来看。因此,本文的目的是假设(a)沉浸感应该从认知用户的角度来定义,(B)的认知架构称为MHP/RT(模型人类处理器与实时约束)是相关的理解和预测沉浸感。在介绍了MHP/RT模型和与意识和无意识过程相关的分布式记忆系统之后,我们提出了为用户产生“沉浸式体验”所需的条件,并以案例研究为例进行了描述。理论和方法的角度进行了讨论。
Immersive Virtual Environments are distinct from other types of multimedia learning environments. But, if immersion defined the subjective impression that one is participating in a comprehensive and a realistic experience, immersive-ness is generally defined only from a systemic point of view (e.g., capacity to track users' movements, facial expressions and gestures, quality of appearance, combination of multi-sensory information, design of the virtual world). Moreover, nowadays, it does not exist a robust theoretical framework to describe and to predict immersive-ness from a user-point of view. So this paper is aiming to assume that (a) immersive-ness should be defined from a cognitive user point of view, and that (b) the cognitive architecture called MHP/RT (for Model Human Processor with Realtime Constraints) is relevant to understand and to predict immersive-ness. After a presentation of the MHP/RT model and the distributed memory system related to conscious and unconscious processes, we present the conditions necessary to produce an "immersive experience" for the user, and a case study is described as an example. Theoretical and methodological perspectives are discussed.