Envisioning the Future of Wearable Play: Conceptual Models for Props and Costumes as Game Controllers
Envisioning the Future of Wearable Play: Conceptual Models for Props and Costumes as Game Controllers
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展望可穿戴游戏的未来:作为游戏控制器的道具和服装的概念模型
DOI:
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发表时间:
2015
期刊:
影响因子:
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通讯作者:
Karen Tanenbaum
中科院分区:
文献类型:
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作者:
Theresa Jean Tanenbaum;Karen Tanenbaum
In this paper we discuss the difficulties faced by designers attempting to create new engaging embodied interactions in games. We argue that the inability of embodied game interfaces to move past the “novelty hardware” stage and into the mainstream of gaming lies not with a failure of technology, but with a need to develop more mature design frameworks. In this paper we propose a series of conceptual models intended to help fill this void in the design space. We locate this work under the broad banner of wearable game controllers , an area of inquiry that is just starting to take shape. Drawing on theories of wearable computing, tangible interaction, embodied cognition, and the performing arts, we propose three new approaches to the design of wearable interfaces that incorporate costumes and props as mediating artifacts for embodied game play.