Envisioning the Future of Wearable Play: Conceptual Models for Props and Costumes as Game Controllers

Envisioning the Future of Wearable Play: Conceptual Models for Props and Costumes as Game Controllers
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展望可穿戴游戏的未来:作为游戏控制器的道具和服装的概念模型

DOI:
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发表时间:
2015
期刊:
International Conference on Foundations of Digital Games
影响因子:
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通讯作者:
Karen Tanenbaum
Karen Tanenbaum
中科院分区:
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文献类型:
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作者:
Theresa Jean Tanenbaum;Karen Tanenbaum

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在本文中,我们讨论了设计师试图在游戏中创建新的参与体现互动所面临的困难。我们认为,无法体现的游戏界面移动过去的“新奇的硬件”阶段,并进入游戏的主流不在于技术的失败,但需要开发更成熟的设计框架。在本文中,我们提出了一系列的概念模型,旨在帮助填补这一空白的设计空间。我们将这项工作定位在可穿戴游戏控制器的广泛旗帜下,这是一个刚刚开始形成的调查领域。借鉴可穿戴计算,有形交互,体现认知和表演艺术的理论,我们提出了三种新的方法来设计可穿戴接口,将服装和道具作为中介文物体现游戏。
In this paper we discuss the difficulties faced by designers attempting to create new engaging embodied interactions in games. We argue that the inability of embodied game interfaces to move past the “novelty hardware” stage and into the mainstream of gaming lies not with a failure of technology, but with a need to develop more mature design frameworks. In this paper we propose a series of conceptual models intended to help fill this void in the design space. We locate this work under the broad banner of wearable game controllers , an area of inquiry that is just starting to take shape. Drawing on theories of wearable computing, tangible interaction, embodied cognition, and the performing arts, we propose three new approaches to the design of wearable interfaces that incorporate costumes and props as mediating artifacts for embodied game play.