Usability engineering for augmented reality: Employing user-based studies to inform design

Usability engineering for augmented reality: Employing user-based studies to inform design
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DOI:
10.1109/tvcg.2008.24
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发表时间:
2008-05-01
影响因子:
5.2
通讯作者:
Swan, J. Edward
Swan, J. Edward
中科院分区:
计算机科学1区
文献类型:
--
作者:
Gabbard, Joseph L.;Swan, J. Edward

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在人机交互领域,特别是可用性工程(UE)领域,一个主要的挑战,因此也是一个机会,就是为新兴技术设计有效的用户界面,这些技术没有既定的设计指南或交互隐喻,或者为用户引入全新的方式来感知和与技术和周围的世界交互。显然,增强现实(AR)就是这样一种新兴技术。我们提出了一个UE的方法,采用基于用户的研究,通过迭代地插入一系列基于用户的研究到传统的可用性工程生命周期,以更好地告知初始用户界面设计,通知设计。我们提出了一个示例性的基于用户的研究,深入了解用户如何感知文本在户外AR设置,并得出在户外AR设计的影响。我们还描述了“经验教训”,从我们的经验,进行基于用户的研究,作为设计过程的一部分。
A major challenge, and thus opportunity, in the field of human-computer interaction and specifically usability engineering ( UE) is designing effective user interfaces for emerging technologies that have no established design guidelines or interaction metaphors or introduce completely new ways for users to perceive and interact with technology and the world around them. Clearly, augmented reality ( AR) is one such emerging technology. We propose a UE approach that employs user-based studies to inform design by iteratively inserting a series of user-based studies into a traditional usability-engineering life cycle to better inform initial user interface designs. We present an exemplar user-based study conducted to gain insight into how users perceive text in outdoor AR settings and to derive implications for design in outdoor AR. We also describe "lessons learned" from our experiences, conducting user-based studies as part of the design process.