Introducing Immersive Virtual Reality in the Initial Phases of the Design Process—Case Study: Freshmen Designing Ephemeral Architecture

Introducing Immersive Virtual Reality in the Initial Phases of the Design Process—Case Study: Freshmen Designing Ephemeral Architecture
复制标题

在设计过程的初始阶段引入沉浸式虚拟现实——案例研究:新生设计临时建筑

DOI:
--
复制
发表时间:
2022
期刊:
影响因子:
3.8
通讯作者:
Jorge Martín
Jorge Martín
中科院分区:
工程技术3区
文献类型:
--
作者:
H. C. Gómez;Marizela Alpaca Chávez;Luana Vásquez Samalvides;Jorge Martín

文献摘要

参考文献

被引文献

相似文献

沉浸式虚拟现实(IVR)已被证明是一个重要的工具,探索和沟通的建筑项目之前,他们的真实的建设,但是,有一些科学的进步,它的使用在理解,探索和定义的建筑空间的建筑学生在他们的初始设计过程。本研究的目的是确定如何使用IVR纳入建筑设计过程的初始阶段,提高了学生之间,实现三个具体的设计能力,并知道的评价,教授使使用这种工具在设计过程中的优点和缺点。采用了一种混合方法,考虑到参与性的意见和调查的学生和教师有关的初步建筑讲习班的建筑职业。结果发现,这三个分析的能力,更好地实现了IVR的使用,由于其高效用的感知空间上的真实的规模,并在其内部实验,都被称为重要的优势,由学生和教师。它的结论是交互式和沉浸式VR的应用程序是一种教学工具,让学生从自己的空间经验得到反馈,以纠正和改进他们的设计,而教师发现该工具在建筑设计的初始阶段是有用的。
Immersive Virtual Reality (IVR) has proven to be an important tool for the exploration and communication of architectural projects prior to their real construction; however, there have been few scientific advances of its use in the understanding, exploration, and definition of architectural space by architecture students in their initial design processes. The purpose of this research is to determine how the use of IVR incorporated in the initial phases of the architectural design process improves, among students, the achievement of three specifics design competencies, and to know the evaluation that professors make of the advantages and disadvantages of the use of this tool in the design process. A mixed methodology was applied, considering participatory observations and surveys of students and teachers concerning the initial architecture workshop on architectural careers. It was found that the three analyzed competencies are better achieved with the use of IVR due to its high utility in the perception of space on a real scale and in its interior experimentation, both referred to as important advantages by students and teachers. It is concluded that the application of the interactive and immersive VR is a pedagogical tool that allows students to get feedback from their own spatial experience to correct and improve their designs, while teachers find the tool useful in the initial phases of architectural design.
DOI: --
发表时间: 2019
影响因子: 7.4
作者:
Yeom, D.;Choi, J.
通讯作者: Choi, J.