Between a Block and a Typeface: Designing and Evaluating Hybrid Programming Environments

Between a Block and a Typeface: Designing and Evaluating Hybrid Programming Environments
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在块和字体之间:设计和评估混合编程环境

DOI:
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发表时间:
2017
期刊:
International Conference on Interaction Design and Children
影响因子:
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通讯作者:
U. Wilensky
U. Wilensky
中科院分区:
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文献类型:
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作者:
David Weintrop;U. Wilensky

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在过去的十年里,为K-12范围内的学习者设计的入门编程环境激增。这些环境包括可视化的基于块的工具,为新手设计的基于文本的语言,以及越来越多的混合环境,混合了基于块和基于文本的编程功能。本文介绍了一个准实验研究的结果调查的启示的混合块/文本编程环境相对于可比的基于块和文本的版本在高中计算机科学入门课。分析表明,混合环境展示了两个祖先的特性,同时在某些方面优于基于块和基于文本的版本。本文有助于我们理解入门编程环境的设计以及创建和评估新颖的学习表示的设计挑战。
The last ten years have seen a proliferation of introductory programming environments designed for learners across the K-12 spectrum. These environments include visual block-based tools, text-based languages designed for novices, and, increasingly, hybrid environments that blend features of block-based and text-based programming. This paper presents results from a quasi-experimental study investigating the affordances of a hybrid block/text programming environment relative to comparable block-based and textual versions in an introductory high school computer science class. The analysis reveals the hybrid environment demonstrates characteristics of both ancestors while outperforming the block-based and text-based versions in certain dimensions. This paper contributes to our understanding of the design of introductory programming environments and the design challenge of creating and evaluating novel representations for learning.
学习使用 Flip 进行计算通信:一种用于游戏创建的双模态编程语言
DOI: 10.1016/j.compedu.2014.08.014
发表时间: 2015
影响因子: 12
作者:
Howland K
通讯作者: Howland K