Believable Social and Emotional Agents.

Believable Social and Emotional Agents.
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发表时间:
1996-05
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通讯作者:
J. Bates;Jaime Carbonell;Reid G. Simmons;A. Sloman;W. Scott;Neal Reilly
J. Bates;Jaime Carbonell;Reid G. Simmons;A. Sloman;W. Scott;Neal Reilly
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作者:
J. Bates;Jaime Carbonell;Reid G. Simmons;A. Sloman;W. Scott;Neal Reilly

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摘要:创造高质量互动戏剧的关键步骤之一是创造高质量互动角色(或可信代理人)的能力。这些角色的两个重要方面是他们表现出情感,他们可以参与社会互动。我解决这些问题的基本方法是使用一个广泛的代理体系结构和环境中其他代理的最小建模量。这种方法是基于对问题的艺术性质的理解。为了使代理建设者(艺术家)创建情感代理,我提供了一个通用的框架,用于建设情感代理,默认的情感处理规则,并讨论如何创建质量,情感的字符。我的框架从一个广泛的代理架构的一部分中获得了很大的力量。这个概念很简单:如果有更多的事情可以表达情感,那么代理人的情感就会更丰富。这种对广度的依赖也意味着我能够创建简单的情感模型,这些模型依赖于感知和动机,而不是对其他代理和复杂的认知处理进行深入建模。为了使智能体构建者能够为可信的智能体创建社会行为,我设计了一种方法,该方法提供了将个性融入社会行为的方法,并建议如何对环境中的其他智能体进行建模。我提出了一种方法来建模其他代理,要求限制其他代理的建模量,这是足以创建所需的行为。使用这种技术,我已经能够建立强大的社会行为,使用令人惊讶的是很少的代表性。我用这种方法建立了一些社会行为,比如谈判和交友。我构建了三个包含七个代理的模拟来驱动和测试这项工作。
Abstract : One of the key steps in creating quality interactive drama is the ability to create quality interactive characters (or believable agents). Two important aspects of such characters will be that they appear emotional and that they can engage in social interactions. My basic approach to these problems has been to use a broad agent architecture and minimal amounts of modeling of other agent in the environment. This approach is based on an understanding of the artistic nature of the problem. To enable agent-builders (artists) to create emotional agents, I provide a general framework for building emotional agents, default emotion-processing rules, and discussion about how to create quality, emotional characters. My framework gets a lot of its power from being part of a broad agent architecture. The concept is simple: the agent will be emotionally richer if there are more things to have emotions about and more ways to express them. This reliance on breadth has also meant that I have been able to create simple emotion models that rely on perception and motivation instead of deep modeling of other agents and complex cognitive processing. To enable agent builders to create social behaviors for believable agents, I have designed a methodology that provides heuristics for incorporating personality into social behaviors and suggests how to model other agents in the environment. I propose an approach to modeling other agents that calls for limiting the amount of modeling of other agents to that which is sufficient to create the desired behavior. Using this technique, I have been able to build robust social behaviors that use surprisingly little representation. I have used this methodology to build a number of social behaviors, like negotiation and making friends. I have built three simulations containing seven agents to drive and test this work.