Estimating Focused Object using Smooth Pursuit Eye Movements and Interest Points in the Real World
Estimating Focused Object using Smooth Pursuit Eye Movements and Interest Points in the Real World
复制标题
使用现实世界中的平滑追踪眼球运动和兴趣点估计聚焦对象
DOI:
10.1145/3332167.3357102
复制
发表时间:
2019
期刊:
影响因子:
--
通讯作者:
K. Takemura
中科院分区:
文献类型:
--
作者:
Yuto Tamura;K. Takemura
User calibration is a significant problem in eye-based interaction. To overcome this, several solutions, such as the calibration-free method and implicit user calibration, have been proposed. Pursuits-based interaction is another such solution that has been studied for public screens and virtual reality. It has been applied to select graphical user interfaces (GUIs) because the movements in a GUI can be designed in advance. Smooth pursuit eye movements (smooth pursuits) occur when a user looks at objects in the physical space as well and thus, we propose a method to identify the focused object by using smooth pursuits in the real world. We attempted to determine the focused objects without prior information under several conditions by using the pursuits-based approach and confirmed the feasibility and limitations of the proposed method through experimental evaluations.