Practical Implementation of a Graphics Turing Test

Practical Implementation of a Graphics Turing Test
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图形图灵测试的实际实现

DOI:
10.1007/978-3-642-33191-6_30
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发表时间:
2012
期刊:
--
影响因子:
--
通讯作者:
M. Kraus
M. Kraus
中科院分区:
--
文献类型:
--
作者:
M. Borg;Stine Schmieg Johansen;D. Thomsen;M. Kraus

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我们提出了针对真实计算机图形的图灵测试变体的实际实现。该测试确定对象的虚拟表示是否与真实对象一样真实。进行了两个实验,其中在特定限制下向测试对象呈现真实物体和类似的虚拟物体。通过测试的标准是根据受试者无法将计算机生成的物体识别为虚拟物体的概率提出的。实验表明,特定的设置可以用来确定虚拟现实图形的质量。根据这些实验的结果,图形图灵测试的未来版本可以放宽当前必要的限制,以便在更一般的条件下测试对象远程呈现。此外,该测试还可用于确定实现对象远程呈现的最低要求。
We present a practical implementation of a variation of the Turing Test for realistic computer graphics. The test determines whether virtual representations of objects appear as real as genuine objects. Two experiments were conducted wherein a real object and a similar virtual object is presented to test subjects under specific restrictions. A criterion for passing the test is presented based on the probability for the subjects to be unable to recognise a computer generated object as virtual. The experiments show that the specific setup can be used to determine the quality of virtual reality graphics. Based on the results from these experiments, future versions of the Graphics Turing Test could ease the restrictions currently necessary in order to test object telepresence under more general conditions. Furthermore, the test could be used to determine the minimum requirements to achieve object telepresence.
DOI: 10.1111/j.1460-2466.1992.tb00812.x
发表时间: 1992-09-01
影响因子: 7.9
作者:
STEUER, J
通讯作者: STEUER, J