Randomness in interactive proofs
Randomness in interactive proofs
复制标题
交互式证明中的随机性
DOI:
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发表时间:
1990
期刊:
影响因子:
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通讯作者:
S. Goldwasser
中科院分区:
文献类型:
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作者:
M. Bellare;Oded Goldreich;S. Goldwasser
This paper initiates a study of the quantitative aspects of randomness in interactive proofs. Our main result, which applies to the equivalent form of IP known as Arthur-Merlin (AM) games, is a randomness-efficient technique for decreasing the error probability. Given an AM proof system forL which achieves error probability 1/3 at the cost of Arthur sendingl(n) random bits per round, and given a polynomialk=k(n), we show how to construct an AM proof system forL which, in the same number of rounds as the original proof system, achieves error 2−k(n) at the cost of Arthur sending onlyO(l+k) random bits per round.Underlying the transformation is a novel sampling method for approximating the average value of an arbitrary functionf:{0,1}l → [0,1]. The method evaluates the function onO(∈−2 log γ−1) sample points generated using onlyO(l + log γ−1) coin tosses to get an estimate which with probability at least 1-δ is within ∈ of the average value of the function.