HandiMate: Create and Animate using Everyday Objects as Material

HandiMate: Create and Animate using Everyday Objects as Material
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HandiMate:使用日常物体作为材质进行创建和动画制作

DOI:
10.1145/2677199.2680570
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发表时间:
2015
期刊:
Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction
影响因子:
--
通讯作者:
K. Ramani
K. Ramani
中科院分区:
--
文献类型:
--
作者:
Jasjeet Singh Seehra;Ansh Verma;K. Peppler;K. Ramani

文献摘要

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技术进步和对设计日益增长的兴趣相结合,促进了DIY(自己动手)和手工艺活动的流行。我们推出了HandiMate,这是一个平台,可以让没有技术专长的人更容易地从日常物品中制造和制作机电系统。我们的目标是鼓励创造力,表现力和趣味性。用户可以用HandiMate的关节模块组装他或她手工制作的作品,并通过手势制作动画。关节模块封装有致动器、无线通信装置和微控制器。这种模块化使得快速的机电原型制作只需要将尼龙搭扣压在一起。通过基于手套的手势控制器,这些构造的动画制作变得直观和简单。我们对儿童和成人进行的研究表明了高水平的可用性(系统可用性得分79.9)。它还表明,创造性的想法出现,并在不到90分钟的时间内以建设性和迭代的方式实现。本文描述了设计目标、框架、交互方法、示例创建和评估方法。
The combination of technological progress and a growing interest in design has promoted the prevalence of DIY (Do It Yourself) and craft activities. We introduce HandiMate, a platform that makes it easier for people without technical expertise to fabricate and animate electro-mechanical systems from everyday objects. Our goal is to encourage creativity, expressiveness and playfulness. The user can assemble his or her hand crafted creations with HandiMate--s joint modules and animate them via gestures. The joint modules are packaged with an actuator, a wireless communication device and a micro-controller. This modularization makes quick electro-mechanical prototyping just a matter of pressing together velcro. Animating these constructions is made intuitive and simple by a glove-based gestural controller. Our study conducted with children and adults demonstrates a high level of usability (system usability score 79.9). It also indicates that creative ideas emerge and are realized in a constructive and iterative manner in less than 90 minutes. This paper describes the design goals, framework, interaction methods, sample creations and evaluations methods.