Picking Up STEAM: Educational Implications for Teaching with an Augmented Reality Guitar Learning System

Picking Up STEAM: Educational Implications for Teaching with an Augmented Reality Guitar Learning System
复制标题

拿起 STEAM:使用增强现实吉他学习系统进行教学的教育意义

DOI:
--
复制
发表时间:
2013
期刊:
Interacción
影响因子:
--
通讯作者:
S. Fiore
S. Fiore
中科院分区:
--
文献类型:
--
作者:
J. Keebler;Travis J. Wiltshire;Dustin C. Smith;S. Fiore

文献摘要

被引文献

相似文献

将艺术融入当前的科学、技术、工程和数学(STEAM)模式可能会对未来的教育产生深远的影响。有鉴于此,我们研究了这些学科交叉点的一项新技术。具体来说,使用增强现实进行了一项实验来学习乐器,即吉他。 Fretlight® 吉他系统使用嵌入指板的 LED 灯向吉他手提供手指放置位置的直接信息。这是与标准比例图进行比较的。结果表明,Fretlight® 系统最初在使用图表的控制条件下取得了显着的性能提升,但这些效果在 30 次试验过程中消失了。讨论了增强现实技术的潜在好处,并概述了未来的工作,以更好地理解具身认知和增强现实如何提高演奏乐器的学习成果。
Incorporation of the arts into the current model of science, technology, engineering, and mathematics (STEAM) may have a profound impact on the future of education. In light of this, we examined a novel technology at the intersection of these disciplines. Specifically, an experiment was conducted using augmented reality to learn a musical instrument, namely the guitar. The Fretlight® guitar system uses LED lights embedded in the fretboard to give direct information to the guitarist as to where to place their fingers. This was compared to a standard scale diagram. Results indicate that the Fretlight® system led to initial significant gains in performance over a control condition using diagrams, but these effects disappeared over the course of 30 trials. Potential benefits of the augmented reality technology are discussed, and future work is outlined to better understand how embodied cognition and augmented reality can increase learning outcomes for playing musical instruments.