"Savannah”: designing a location-based game simulating lion behaviour

"Savannah”: designing a location-based game simulating lion behaviour
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《萨凡纳》:设计一款模拟狮子行为的定位游戏

DOI:
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发表时间:
2004
期刊:
影响因子:
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通讯作者:
Ben J. C. Clayton
Ben J. C. Clayton
中科院分区:
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文献类型:
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作者:
S. Benford;Duncan Rowland;R. Hull;Josephine Reid;Jo Morrison;K. Facer;Ben J. C. Clayton

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我们描述了一个基于位置的实验系统的设计 名为《草原》的无处不在的游戏。玩家使用被跟踪的GPS 手持电脑体验虚拟 看起来像是覆盖在足球场上的萨凡纳 大小的草地。玩家协同行动,以执行 一系列的狮子任务(例如标记它们的领地, 隐藏它们的幼崽并狩猎)。这个游戏的一个明确目标是 鼓励玩家了解狮子的行为 虽然亲身经历过。这会引导他们去学习 关于狮子需要的资源,并了解 狮子每天必须做出的关键决定是为了 在野外生存。作为一种娱乐,它提供了一种 独一无二的机会扮演一个迷人的动物在 新颖而引人入胜的方式。
We describe the design of an experimental location-based pervasive game entitled “Savannah”. Players use GPStracked handheld computers to experience a virtual savannah that appears to be overlaid on a football pitch sized grassy field. Players act collaboratively to carry out a series of lion missions (such as marking their territory, hiding their cubs and hunting). A stated aim of the game is to encourage players to understand the behaviour of lions though personal experience. This directs them to learn about the resources that lions require, and to understand the daily key decisions that lions have to make in order to survive in the wild. As a piece of entertainment, it offers a unique opportunity to role play a fascinating animal in a novel and engaging way.