"Savannah”: designing a location-based game simulating lion behaviour
"Savannah”: designing a location-based game simulating lion behaviour
复制标题
《萨凡纳》:设计一款模拟狮子行为的定位游戏
DOI:
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发表时间:
2004
期刊:
影响因子:
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通讯作者:
Ben J. C. Clayton
中科院分区:
文献类型:
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作者:
S. Benford;Duncan Rowland;R. Hull;Josephine Reid;Jo Morrison;K. Facer;Ben J. C. Clayton
We describe the design of an experimental location-based
pervasive game entitled “Savannah”. Players use GPStracked
handheld computers to experience a virtual
savannah that appears to be overlaid on a football pitch
sized grassy field. Players act collaboratively to carry out
a series of lion missions (such as marking their territory,
hiding their cubs and hunting). A stated aim of the game is
to encourage players to understand the behaviour of lions
though personal experience. This directs them to learn
about the resources that lions require, and to understand
the daily key decisions that lions have to make in order to
survive in the wild. As a piece of entertainment, it offers a
unique opportunity to role play a fascinating animal in a
novel and engaging way.