Differentiable Appearance Acquisition from a Flash/No-flash RGB-D Pair

Differentiable Appearance Acquisition from a Flash/No-flash RGB-D Pair
复制标题

DOI:
10.1109/iccp54855.2022.9887646
复制
发表时间:
2022-08
期刊:
2022 IEEE International Conference on Computational Photography (ICCP)
影响因子:
--
通讯作者:
Hyunjin Ku;Hyunho Hat;J. Lee;Dahyun Kang;J. Tompkin;Min H. Kim
Hyunjin Ku;Hyunho Hat;J. Lee;Dahyun Kang;J. Tompkin;Min H. Kim
中科院分区:
其他
文献类型:
--
作者:
Hyunjin Ku;Hyunho Hat;J. Lee;Dahyun Kang;J. Tompkin;Min H. Kim

文献摘要

相似文献

在自然环境中重建3D物体需要解决几何、空间变化材料和光照估计的不适定问题。因此,许多方法不切实际地限制于黑暗环境,使用受控照明装备,或者使用很少的手持捕获但遭受降低的质量。我们开发了一种方法,该方法仅使用在环境照明中捕获的两次智能手机曝光来重建外观,比基线方法更准确和实用。我们的见解是,我们可以使用闪光灯/无闪光灯RGB-D对来使用点照明提出逆渲染问题。这允许高效的可微分渲染,以从良好的初始化优化深度和法线,并且还同时优化漫射环境照明和SVBRDF材料。我们发现,这减少了25%的漫反射误差,镜面反射误差46%,正常误差30%,对单一和成对的图像基线,使用基于学习的技术。鉴于我们的方法对于日常固体物体是实用的,我们可以为移动的摄影提供逼真的重新照明,并为增强现实提供更轻松的内容创建。
Reconstructing 3D objects in natural environments requires solving the ill-posed problem of geometry, spatially-varying material, and lighting estimation. As such, many approaches impractically constrain to a dark environment, use controlled lighting rigs, or use few handheld captures but suffer reduced quality. We develop a method that uses just two smartphone exposures captured in ambient lighting to reconstruct appearance more accurately and practically than baseline methods. Our insight is that we can use a flash/no-flash RGB-D pair to pose an inverse rendering problem using point lighting. This allows efficient differentiable rendering to optimize depth and normals from a good initialization and so also the simultaneous optimization of diffuse environment illumination and SVBRDF material. We find that this reduces diffuse albedo error by 25%, specular error by 46%, and normal error by 30% against single-and paired-image baselines that use learning-based techniques. Given that our approach is practical for everyday solid objects, we enable photorealistic relighting for mobile photography and easier content creation for augmented reality.