Developing a 2048 Player with Backward Temporal Coherence Learning and Restart
Developing a 2048 Player with Backward Temporal Coherence Learning and Restart
复制标题
开发具有后向时间一致性学习和重启功能的 2048 播放器
DOI:
10.1007/978-3-319-71649-7_15
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发表时间:
2017
期刊:
影响因子:
--
通讯作者:
Kiminori Matsuzaki
中科院分区:
文献类型:
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作者:
Kiminori Matsuzaki
The puzzle game 2048 is a single-player stochastic game played on agrid. It is very popular among similar slide-and-merge games. After the appearance of the game, several researchers developed computer players for 2048 based on reinforcement learning methods withN-tuple networks. The state-of-the-art player developed by Jaśkowski is based on several techniques as the title of the paper implies. In this paper, we show that backward learning is very useful for 2048, since the game has quite a long sequence of moves in a single play. We also show a restart strategy to improve the learning by focusing on the later stage of the game. The learned player achieved better average scores than the existing players with the same set ofN-tuple networks.