A Case Study on Virtual Reality American Football Training
A Case Study on Virtual Reality American Football Training
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虚拟现实美式橄榄球训练案例研究
DOI:
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发表时间:
2015
期刊:
影响因子:
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通讯作者:
Brendan Reilly
中科院分区:
文献类型:
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作者:
Yazhou Huang;L. Churches;Brendan Reilly
We present a study of American football training through the use of virtual reality. We developed a proprietary training software SIDEKIQ designed for professional training of student athletes in an immersive virtual reality environment, where trainees experience the football gameplays created by their coaches on desktop PCs, Oculus Rift or even CAVE-like facility. A user evaluation was conducted to quantify the effectiveness of the VR training over a 3-day training session. The result showed on average 30% overall improvement in the scores collected from the assessment.
DOI:
10.1109/cw.2013.45
发表时间:
2013
期刊:
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影响因子:
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作者:
Miles H
通讯作者:
Miles H