A Case Study on Virtual Reality American Football Training

A Case Study on Virtual Reality American Football Training
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虚拟现实美式橄榄球训练案例研究

DOI:
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发表时间:
2015
期刊:
Virtual Reality International Conference
影响因子:
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通讯作者:
Brendan Reilly
Brendan Reilly
中科院分区:
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文献类型:
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作者:
Yazhou Huang;L. Churches;Brendan Reilly

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我们提出了一个研究美式足球训练通过使用虚拟现实。我们开发了一款专有的训练软件SIDEKIQ,专为学生运动员在沉浸式虚拟现实环境中进行专业训练而设计,学员可以在桌面PC,Oculus Rift甚至CAVE类设施上体验教练创建的足球游戏。进行了用户评估,以量化为期3天的培训课程中VR培训的有效性。结果显示,从评估中收集的分数平均提高了30%。
We present a study of American football training through the use of virtual reality. We developed a proprietary training software SIDEKIQ designed for professional training of student athletes in an immersive virtual reality environment, where trainees experience the football gameplays created by their coaches on desktop PCs, Oculus Rift or even CAVE-like facility. A user evaluation was conducted to quantify the effectiveness of the VR training over a 3-day training session. The result showed on average 30% overall improvement in the scores collected from the assessment.
DOI: 10.1109/cw.2013.45
发表时间: 2013
期刊: --
影响因子: --
作者:
Miles H
通讯作者: Miles H