Blind Spot: An Interactive Gaze-aware Experience

Blind Spot: An Interactive Gaze-aware Experience
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盲点:交互式注视感知体验

DOI:
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发表时间:
2021
期刊:
CHI Extended Abstracts
影响因子:
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通讯作者:
F. Berger
F. Berger
中科院分区:
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文献类型:
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作者:
M. Lankes;F. Berger

文献摘要

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交互系统背景下的注视在人机交互(HCI)中起着至关重要的作用。凝视感知系统为身体残疾的用户提供支持,用作游戏输入设备,或用作公共环境中的输入形式。这项作品中引入的装置被称为“盲点”,通过部分遮挡用户的视野(即当前的注视位置),在艺术环境中使用凝视来反映这些发展。通过这样做,该装置展示了眼球追踪技术的潜力和特征。它旨在促进关于艺术和学术界基于凝视互动的新设计可能性的讨论。此外,它使观众意识到人类如何处理视觉信息(即,在给定时刻只有一小部分具有高视敏度的人被感知)。第三,它解决了人类想要检索给定风景的完整图片的愿望(即通过限制观众的感知能力来揭示这种愿望)。
Gaze in the context of interactive systems plays a vital role in Human-Computer Interaction (HCI). Gaze-aware systems provide support for users with physical disabilities, are employed as a game input device, or serve as an input form in public settings. The installation introduced in this work, called “Blind Spot”, reflects these developments by using gaze in an art context by partially obscuring the user’s field of view (i.e., the current gaze position). In doing so, the installation illustrates the potentials and characteristics of eye-tracking technology. It aims at fostering discussions about new design possibilities for gaze-based interactions in the arts and academia. Furthermore, it makes spectators aware of how visual information is processed by humans (i.e., only a small fraction with high visual acuity is perceived at a given moment). Thirdly, it addresses the human’s desire to retrieve a complete picture of a given scenery (i.e., revealing this desire by limiting the spectator’s perception capabilities).