Interactive and enjoyable interface in museum

Interactive and enjoyable interface in museum
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博物馆中互动且有趣的界面

DOI:
10.1145/1178477.1178478
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发表时间:
2005
期刊:
Proceedings of the 10th International Conference on Interaction Design and Children
影响因子:
--
通讯作者:
Masanori Sugimoto
Masanori Sugimoto
中科院分区:
--
文献类型:
--
作者:
F. Kusunoki;Takako Yamaguti;Takuichi Nishimura;K. Yatani;Masanori Sugimoto

文献摘要

被引文献

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科学博物馆的展览对普通小学生来说通常是困难的。为了改善当前解释系统的问题,我们使用了个人数据助理(PDA)设备。目前的PDA已经具备了足够的功能,可以让人们进行个性化的交互,但仅仅使用PDA来帮助学生学习科学知识并不容易。本研究探讨了为这样一个学习系统设计和实现PDA可视化界面的主要重点。我们的目标是让PDA的视觉界面有更多的互动性和娱乐性,让他们学习科学知识。在Flash/MX软件工具包中实现的两个原型系统(PI-book和Pit A PAT)的实验表明,该方法在性能和功能上是有效的。
Exhibitions at a scientific museum are usually difficult for ordinary school pupils. To improve the issues of current explanation systems, we use Personal Data Assistant (PDA) devices. Recent PDAs have enough functionality for people to interactively, individually, but it is not easy to assist that school pupils learn scientific knowledge merely using PDA.This research examined the main focus of the design and implementation of visual interfaces for PDAs for such a learning system. We aims the visual interface for PDAs have more interactive and entertainment to engage for learning scientific knowledge. Experiments using two prototype systems(Pi-book and Pit A Pat)implemented in the Flash/MX software toolkit have suggested the effectiveness on the performance and functionality of the proposed method.