Real-Time Rendering of Watercolor Effects for Virtual Environments

Real-Time Rendering of Watercolor Effects for Virtual Environments
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DOI:
10.1007/978-3-540-30543-9_60
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发表时间:
2004-11
期刊:
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影响因子:
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通讯作者:
Su Ian Eugene Lei;Chun-Fa Chang
Su Ian Eugene Lei;Chun-Fa Chang
中科院分区:
其他
文献类型:
--
作者:
Su Ian Eugene Lei;Chun-Fa Chang

文献摘要

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在本文中,我们提出了一个经验性的方法,实时渲染逼真的水彩效果。虽然水彩画是一种多功能的媒体,但其效果的几个特征在过去已被分类。我们描述了一种方法来重新创建这些效果,使用Kubelka-Munk合成模型和Sobel过滤器。使用现代的每像素着色硬件,我们提出了一种方法来呈现这些效果在一个互动的帧速率。
In this paper, we present an empirical approach for rendering realistic watercolor effects in real-time. While watercolor being a versatile media, several characteristics of its effects have been categorized in the past. We describe an approach to recreate these effects using the Kubelka-Munk compositing model and the Sobel filter. Using modern per-pixel shading hardware, we present a method to render these effects in an interactive frame-rate.