Head Up Games: combining the best of both worlds by merging traditional and digital play

Head Up Games: combining the best of both worlds by merging traditional and digital play
复制标题

Head Up Games:通过融合传统游戏和数字游戏,结合两全其美

DOI:
10.1007/s00779-009-0265-0
复制
发表时间:
2010
影响因子:
--
通讯作者:
Remco Magielse
Remco Magielse
中科院分区:
计算机科学3区
文献类型:
--
作者:
I. Soute;P. Markopoulos;Remco Magielse

文献摘要

被引文献

相似文献

当前的普及游戏大多是在手持计算设备上玩的位置感知应用程序。考虑到普遍的儿童游戏,有人认为,现有的游戏支持的互动模式限制了户外游戏的基本方面,如自发的社会互动,身体运动,丰富的面对面交流。我们提出了一种新的类型的普遍的游戏设想来解决这个问题,我们称之为“头朝上的游戏”(拥抱),以强调他们解放玩家从面对下参加基于屏幕的互动。本文讨论了HUG的特点,并将其与现有的普及游戏类型联系起来。我们目前的经验教训,在设计和评估三个HUG和图表未来的挑战。
Current pervasive games are mostly location-aware applications, played on handheld computing devices. Considering pervasive games for children, it is argued that the interaction paradigm existing games support limits essential aspects of outdoor play like spontaneous social interaction, physical movement, and rich face-to-face communication. We present a new genre of pervasive games conceived to address this problem, that we call “Head Up Games” (HUGs) to underline that they liberate players from facing down to attend to screen-based interactions. The article discusses characteristics of HUG and relates them to existing genres of pervasive games. We present lessons learned during the design and evaluation of three HUG and chart future challenges.