Head Up Games: combining the best of both worlds by merging traditional and digital play
Head Up Games: combining the best of both worlds by merging traditional and digital play
复制标题
Head Up Games:通过融合传统游戏和数字游戏,结合两全其美
DOI:
10.1007/s00779-009-0265-0
复制
发表时间:
2010
影响因子:
--
通讯作者:
Remco Magielse
中科院分区:
文献类型:
--
作者:
I. Soute;P. Markopoulos;Remco Magielse
Current pervasive games are mostly location-aware applications, played on handheld computing devices. Considering pervasive games for children, it is argued that the interaction paradigm existing games support limits essential aspects of outdoor play like spontaneous social interaction, physical movement, and rich face-to-face communication. We present a new genre of pervasive games conceived to address this problem, that we call “Head Up Games” (HUGs) to underline that they liberate players from facing down to attend to screen-based interactions. The article discusses characteristics of HUG and relates them to existing genres of pervasive games. We present lessons learned during the design and evaluation of three HUG and chart future challenges.