Replicate and Reuse: Tangible Interaction Design for Digitally-Augmented Physical Media Objects

Replicate and Reuse: Tangible Interaction Design for Digitally-Augmented Physical Media Objects
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复制和重用:数字增强物理媒体对象的有形交互设计

DOI:
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发表时间:
2020
期刊:
International Conference on Human Factors in Computing Systems
影响因子:
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通讯作者:
Daniel Vogel
Daniel Vogel
中科院分区:
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文献类型:
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作者:
Aakar Gupta;Bo Rui Lin;Siyi Ji;Arjav Patel;Daniel Vogel

文献摘要

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技术已经将我们的物理交互转变为无限可扩展和灵活的数字交互。我们可以细读无数的照片、新闻文章和书籍。然而,这些数字体验缺乏翻阅相册、阅读报纸或在书架上闲逛的物理体验。使用增强现实将物理对象与数字内容叠加是弥合这一差距的一个有前途的途径。在本文中,我们研究了这种数字覆盖的物理对象和它们的有形性的不同层次的交互设计。我们首先对使用有形交互来支持物理和数字操作的物理相册进行用户评估。我们进一步原型化多个对象,包括书架和报纸,并探测用户的使用,功能和交互。然后,我们进行了定性调查的三个交互设计与不同的有形,使用三种不同的输入方式。最后,我们讨论了我们的调查和建议的设计准则的见解。
Technology has transformed our physical interactions into infinitely more scalable and flexible digital ones. We can peruse an infinite number of photos, news articles, and books. However, these digital experiences lack the physical experience of paging through an album, reading a newspaper, or meandering through a bookshelf. Overlaying physical objects with digital content using augmented reality is a promising avenue towards bridging this gap. In this paper, we investigate the interaction design for such digital-overlaid physical objects and their varying levels of tangibility. We first conduct a user evaluation of a physical photo album that uses tangible interactions to support physical and digital operations. We further prototype multiple objects including bookshelves and newspapers and probe users on their usage, capabilities, and interactions. We then conduct a qualitative investigation of three interaction designs with varying tangibility that use three different input modalities. Finally, we discuss the insights from our investigations and recommend design guidelines.