Social Contracts for Non-Cooperative Games
Social Contracts for Non-Cooperative Games
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DOI:
10.1145/3375627.3375829
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发表时间:
2020-02
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影响因子:
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通讯作者:
Alan Davoust;Michael Rovatsos
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文献类型:
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作者:
Alan Davoust;Michael Rovatsos
In future agent societies, we might see AI systems engaging in selfish, calculated behavior, furthering their owners' interests instead of socially desirable outcomes. How can we promote morally sound behaviour in such settings, in order to obtain more desirable outcomes? A solution from moral philosophy is the concept of a social contract, a set of rules that people would voluntarily commit to in order to obtain better outcomes than those brought by anarchy. We adapt this concept to a game-theoretic setting, to systematically modify the payoffs of a non-cooperative game, so that agents will rationally pursue socially desirable outcomes. We show that for any game, a suitable social contract can be designed to produce an optimal outcome in terms of social welfare. We then investigate the limitations of applying this approach to alternative moral objectives, and establish that, for any alternative moral objective that is significantly different from social welfare, there are games for which no such social contract will be feasible that produces non-negligible social benefit compared to collective selfish behaviour.