Teaching with games: the Minesweeper and Asteroids experience

Teaching with games: the Minesweeper and Asteroids experience
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游戏教学:扫雷和小行星体验

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发表时间:
2001
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影响因子:
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通讯作者:
K. Becker
K. Becker
中科院分区:
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文献类型:
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作者:
K. Becker

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游戏作为教学概念的载体,同时激励学生的价值现在几乎在所有教育层次都得到了广泛的认可。电子游戏、街机和电脑游戏很少受到同样的关注。本文将描述计算机游戏作为激励因素的价值,以及通过使用已知的计算机游戏作为编程应用程序可以实现的一些好处,即使是在CS程序的第一年。使用两个这样的游戏作为CS1和CS2中的作业进行了概述,并提供了一些反馈的经验。
The value of games as a vehicle for teaching concepts while inspiring students is now well accepted at almost all levels of education. Video games, arcade and computer games are rarely given the same kind of attention. This paper will describe the value of computer games as a motivator and some of the benefits that can be realized by using known computer games as programming applications, even in the first year of a CS program. The use of two such games as assignments in CS1 and CS2 is outlined and some feedback on the experience is offered.