Reuse of ideas and concepts for creative stimuli in engineering design

Reuse of ideas and concepts for creative stimuli in engineering design
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DOI:
10.1080/09544821003598573
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发表时间:
2011-08
影响因子:
2.7
通讯作者:
T. Howard;S. Culley;E. Dekoninck
T. Howard;S. Culley;E. Dekoninck
中科院分区:
工程技术3区
文献类型:
--
作者:
T. Howard;S. Culley;E. Dekoninck

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创意的产生对于新概念的发展和最终的创新至关重要。下面的文章描述了一项广泛的基于行业的研究,调查了在设计概念阶段的头脑风暴会议中创造性刺激的使用。提出了一种新的方法来检索创造性的刺激被称为“清扫”,它的刺激来源内部的公司的信息库。然后使用客观的、工业接地的性能标准将这种创造性刺激工具与其他创造性刺激工具进行比较。这项研究提供了一个非常需要的真实的、基于工业的关于头脑风暴的实验。结果和观察表明,有一个指导的方法来寻找创造性的刺激是非常有益的。TRIZ矛盾矩阵和创造性原则的使用也被证明是在提高创造性表现方面的指导方法的一个很好的例子。然而,Sweeper工具使用内部来源的刺激提供了一种有用的、更实用的替代方法,因为它牢固地建立在活动领域。
Creative idea generation is essential to novel concept development and ultimately innovation. The following paper describes an extensive industry-based study investigating the use of creative stimuli during a brainstorming session at the conceptual stages of design. A new approach to retrieving creative stimuli referred to as ‘Sweeper’ is proposed, which sources stimuli internal to a company's information repository. This creative stimuli tool is then compared to other creative stimuli tools using objective, industrially grounded performance criteria. This study provides an arguably much needed real, industrially-based experiment regarding brainstorming. The results and observations suggest that having a guided approach to sourcing creative stimuli is very beneficial. The use of the TRIZ contradiction matrix and inventive principles is also shown to be a good example of a guided approach in terms of increasing creative performance. However, the Sweeper tool using internally sourced stimuli provides a method that is useful and more a practical alternative, as it is based firmly in the domain of activity.