Inhabited virtual worlds: a new frontier for interaction design

Inhabited virtual worlds: a new frontier for interaction design
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有人居住的虚拟世界:交互设计的新领域

DOI:
10.1145/234757.234760
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发表时间:
1996
期刊:
Interactions
影响因子:
--
通讯作者:
B. Damer
B. Damer
中科院分区:
--
文献类型:
--
作者:
B. Damer

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1995年4月,随着虚拟现实建模语言(VRML)作为商业标准的引入,互联网向第三维迈进了一步。那个月的另一件事引起的头条新闻较少,但回想起来同样重要。一家来自旧金山弗朗西斯科的小公司,世界公司,推出了世界聊天,一个三维环境,允许任何互联网用户穿上数字服装,或化身,旅行和匡威与其他人居住的空间。WorldsChat以空间站为模型,配备了中央枢纽、走廊、滑动门、窗户和通往外围吊舱的自动扶梯。25.03.2003 11:53 Uhr居住的虚拟世界:ACM互动文章,1996年9月
In April of 1995 the Internet took a step into the third dimension with the introduction of the Virtual Reality Modeling Language (VRML) as a commercial standard. Another event that month caused fewer headlines but in retrospect was just as significant. A small company from San Francisco, Worlds Incorporated, launched WorldsChat, a three dimensional environment allowing any Internet user to don a digital costume, or avatar, and travel about and converse with other people inhabiting the space. WorldsChat was appropriately modeled on a space station complete with a central hub, hallways, sliding doors, windows, and escalators to outlying pods. 25.03.2003 11:53 Uhr Inhabited Virtual Worlds: Article for ACM interactions, Sept 1996