Youth Cultures in the Age of Global Media

Youth Cultures in the Age of Global Media
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全球媒体时代的青年文化

DOI:
10.1057/9781137008152_12
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发表时间:
2014
期刊:
--
影响因子:
--
通讯作者:
Thornham H
Thornham H
中科院分区:
--
文献类型:
--
作者:
Thornham H

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本章利用了一个研究项目的主要结果,该项目调查了青少年用户生成的内容,创造力和学习“爆炸”,这是英国公共服务广播公司BBC在2004年至2010年期间发起的一项倡议。这是一个为青少年提供的在线和离线资源,涵盖了一系列创造性的领域(电影,音乐,舞蹈,游戏,写作,时尚,艺术和设计)。该网站允许青少年查看、评论和上传创造性材料:网站包括一个展示区、留言板、博客和来自该领域专业人员的简短指导性剪辑。此外,该项目还包括一个为期八个月的巡回讲习班、与当地教育和创作团体的联系、电视输出、与媒体信托基金合作的电影和录像制作比赛、青年人的工作安排和工作经验。以用户生成的内容为支撑,以创造性自主权为核心,BBC Blast既有固有的缺陷,又真正令人兴奋。正如执行制片人约翰·米尔纳在我们2008年报告的前言中指出的那样:Blast是英国广播公司迄今为止在用户生成内容方面最雄心勃勃和持续的实验. Blast的目标是成为青少年在艺术和设计、音乐、舞蹈、视频、游戏、写作和时尚领域创造技能的催化剂和孵化器.到2007年初,Blast发展迅速,在全国范围内举办了创意讲习班路演,吸引了成千上万的年轻创意人员将作品上传到其在线画廊,并使每个接触该项目的人都产生了真实的兴奋。(McFarlane和索纳姆,2008年,第3页)
This chapter utilizes key findings from a research project investigating teenage user-generated content, creativity and learning on ‘Blast’, an initiative by the BBC, the UK’s public service broadcaster, which ran between 2004 and 2010. It was an on-and offline resource for teen agers, encompassing a range of creative strands (film, music, dance, games, writing, fashion, art and design). The website allowed teenagers to view, comment on and upload creative material: it included a showcase section, message boards, blogs and short instructive clips from professionals in the field. In addition, the project included an eight-month touring workshop, links with local educational and creative groups, tele visual output, film and videomaking competitions in conjunction with Media Trust, work placements and work experience for young people. Sustained by usergenerated content and with the notion of creative autonomy at its heart, BBC Blast was both inherently flawed and truly exciting. As John Millner, the Executive Producer, noted in the foreword to our 2008 report:Blast is the BBC’s most ambitious and sustained experiment to date in user-generated content… Blast aims to be a catalyst and incubator of teenagers’ creative skills in the fields of art and design, music, dance, video, gaming, writing and fashion… by the beginning of 2007 Blast was growing fast, mounting a nationwide roadshow of creative workshops, attracting tens of thousands of uploads of young creatives’ work to its online galleries, and generating real excitement from everyone who came into contact with the project.(McFarlane and Thornham, 2008, p. 3)
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