Design, engineering and utility of biotic games

Design, engineering and utility of biotic games
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DOI:
10.1039/c0lc00399a
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发表时间:
2011-01-01
期刊:
影响因子:
6.1
通讯作者:
Lee, Byung C.
Lee, Byung C.
中科院分区:
工程技术1区
文献类型:
--
作者:
Riedel-Kruse, Ingmar H.;Chung, Alice M.;Lee, Byung C.

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游戏是人类文化的一个重要组成部分,其实用性超越了纯粹的娱乐已经被证明与所谓的“严肃游戏”。生物技术-尽管它最近的进步还没有对游戏产生影响。在这里,我们提出了“生物游戏”的概念,即,基于生物过程的游戏。利用各种生物过程,我们设计并测试了一系列游戏:“启蒙”,“纤毛”,“PAC-mecium”,“Microbial”,“生物弹球”,“POND PONG”,“PolymerRace”和“囚犯的气味”。我们发现,与现有的游戏模式相比,生物游戏具有独特的功能,例如利用生物噪音,提供真实的体验而不是虚拟现实,以及将化学感官融入游戏中。与视频游戏类似,生物游戏可以对生物技术和最终的医疗保健产生重大的概念和成本降低影响;使志愿者能够参与众包以支持医学研究;并教育整个社会支持个人医疗决策和公众对生物相关问题的讨论。
Games are a significant and defining part of human culture, and their utility beyond pure entertainment has been demonstrated with so-called 'serious games'. Biotechnology - despite its recent advancements has had no impact on gaming yet. Here we propose the concept of 'biotic games', i.e., games that operate on biological processes. Utilizing a variety of biological processes we designed and tested a collection of games: 'Enlightenment', 'Ciliaball', 'PAC-mecium', 'Microbash', 'Biotic Pinball', 'POND PONG', 'PolymerRace', and 'The Prisoner's Smellemma'. We found that biotic games exhibit unique features compared to existing game modalities, such as utilizing biological noise, providing a real-life experience rather than virtual reality, and integrating the chemical senses into play. Analogous to video games, biotic games could have significant conceptual and cost-reducing effects on biotechnology and eventually healthcare; enable volunteers to participate in crowd-sourcing to support medical research; and educate society at large to support personal medical decisions and the public discourse on bio-related issues.