Electronically enhanced board games by integrating physical and virtual spaces
Electronically enhanced board games by integrating physical and virtual spaces
复制标题
通过整合物理和虚拟空间来电子增强棋盘游戏
DOI:
10.1007/978-0-387-35660-0_25
复制
发表时间:
2002
期刊:
影响因子:
--
通讯作者:
H. Hashizume
中科院分区:
文献类型:
--
作者:
F. Kusunoki;Masanori Sugimoto;H. Hashizume
This paper describes an electronically enhanced board called E 2board. The motivation of our work comes from a traditional board game, which groups of players enjoy in a face-to-face situation by manipulating pieces on a physical board. In order to enhance users’ excitement and immersiveness, a physical board and a virtual world created by a computer are linked together with E 2board. An important function of E 2board is the rapid recognition of massive numbers of different objects. The authors have developed several applications using E 2board: not only games, but also systems for supporting group activities. Some of these applications are shown.