Electronically enhanced board games by integrating physical and virtual spaces

Electronically enhanced board games by integrating physical and virtual spaces
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通过整合物理和虚拟空间来电子增强棋盘游戏

DOI:
10.1007/978-0-387-35660-0_25
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发表时间:
2002
期刊:
CHI '05 Extended Abstracts on Human Factors in Computing Systems
影响因子:
--
通讯作者:
H. Hashizume
H. Hashizume
中科院分区:
--
文献类型:
--
作者:
F. Kusunoki;Masanori Sugimoto;H. Hashizume

文献摘要

被引文献

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本文介绍了一种电子增强板E2板。我们工作的动机来自于传统的棋盘游戏,一群玩家在面对面的情况下通过操纵物理棋盘上的棋子来享受。为了增强用户的兴奋感和沉浸感,E2board将物理板和计算机创建的虚拟世界连接在一起。E2board的一个重要功能是快速识别大量不同的对象。作者已经开发了几个应用程序使用E 2board:不仅游戏,而且系统支持小组活动。显示了其中的一些应用。
This paper describes an electronically enhanced board called E 2board. The motivation of our work comes from a traditional board game, which groups of players enjoy in a face-to-face situation by manipulating pieces on a physical board. In order to enhance users’ excitement and immersiveness, a physical board and a virtual world created by a computer are linked together with E 2board. An important function of E 2board is the rapid recognition of massive numbers of different objects. The authors have developed several applications using E 2board: not only games, but also systems for supporting group activities. Some of these applications are shown.