Bit Security as?Computational Cost for?Winning Games with?High Probability
Bit Security as?Computational Cost for?Winning Games with?High Probability
复制标题
比特安全作为高概率获胜游戏的计算成本
DOI:
10.1007/978-3-030-92078-4_6
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发表时间:
2021
期刊:
影响因子:
--
通讯作者:
Yasunaga Kenji
中科院分区:
文献类型:
--
作者:
Watanabe Shun;Yasunaga Kenji
We introduce a novel framework for quantifying the bit security of security games. Our notion is defined with an operational meaning that a-bit secure game requires a total computational cost offor winning the game with high probability, e.g., 0.99. We define the bit security both for search-type and decision-type games. Since we identify that these two types of games should be structurally different, we treat them differently but define the bit security using the unified framework to guarantee the same operational interpretation. The key novelty of our notion of bit security is to employ two types of adversaries: inner adversary and outer adversary. While the inner adversary plays a “usual” security game, the outer adversary invokes the inner adversary many times to amplify the winning probability for the security game. We find from our framework that the bit security for decision games can be characterized by the information measure called theRényi divergenceof order 1/2 of the inner adversary. The conventional “advantage,” defined as the probability of winning the game, characterizes our bit security for search-type games. We present several security reductions in our framework for justifying our notion of bit security. Many of our results quantitatively match the results for the bit security notion proposed by Micciancio and Walter in 2018. In this sense, our bit security strengthens the previous notion of bit security by adding an operational meaning. A difference from their work is that, in our framework, the Goldreich-Levin theorem gives an optimal reduction only for “balanced” adversaries who output binary values in a balanced manner.