Shöwn: Adaptive Conceptual Guidance Aids Example Use in Creative Tasks

Shöwn: Adaptive Conceptual Guidance Aids Example Use in Creative Tasks
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所示:自适应概念指导有助于在创意任务中使用示例

DOI:
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发表时间:
2021
期刊:
Conference on Designing Interactive Systems
影响因子:
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通讯作者:
S. Klemmer
S. Klemmer
中科院分区:
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文献类型:
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作者:
Tricia J. Ngoon;Joy Kim;S. Klemmer

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例子是创造力的强大工具,可以提供灵感和结构。然而,新手往往不知道什么时候寻找例子或如何应用它们。展示针对当前任务的实时示例(自适应概念指导)可以帮助新手更频繁地考虑灵感,更好地实现示例所说明的想法。我们在一个名为Shöwn的绿野仙踪系统中探索了这一点,该系统根据用户在绘制连环画时的当前活动提供示例。Shöwn的设计是通过采访新手和专家漫画艺术家(n=18)。受试者之间的实验(n=24)发现,自适应概念指导提高了清晰度和独特性的图纸和故事相比,非自适应的例子。用户还发现,这些例子比没有适应性指导的例子更有用,更有启发性。我们的研究结果提出了一个初步的探索的挑战和好处的上下文显示的例子在互动的创造力工具。
Examples are powerful tools for creativity and can provide inspiration and structure. However, novices often don’t know when to seek examples or how to apply them. Showing real-time examples targeted to the current task (adaptive conceptual guidance) may help novices consider inspiration more often and better implement the ideas that examples illustrate. We explore this in a Wizard-of-Oz system, Shöwn, that presents examples based on the user’s current activity while drawing a comic strip. Shöwn’s design is informed by interviews with novice and expert comic artists (n=18). A between-subjects experiment (n=24) found that adaptive conceptual guidance improved the clarity and uniqueness of drawings and stories compared to non-adaptive examples. Users also found the examples more useful and inspirational than those without adaptive guidance. Our results present an initial exploration of the challenges and benefits of contextually showing examples in interactive creativity tools.
RePlay:跨软件应用程序根据上下文呈现学习视频
DOI: 10.1145/3290605.3300527
发表时间: 2019
期刊: CHI2019
影响因子: --
作者:
Fraser, C. Ailie;Ngoon, Tricia J.;Dontcheva, Mira;Klemmer, Scott
通讯作者: Klemmer, Scott