Playlabor: An Exploratory Study on Labor Control of E-Sports Boosters

Playlabor: An Exploratory Study on Labor Control of E-Sports Boosters
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Playlabor:电子竞技助推器劳动控制的探索性研究

DOI:
10.1109/cost57098.2022.00048
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发表时间:
2022
期刊:
2022 International Conference on Culture-Oriented Science and Technology (CoST)
影响因子:
--
通讯作者:
XINYUE XU
XINYUE XU
中科院分区:
--
文献类型:
--
作者:
XINZHU PU;XINYUE XU

文献摘要

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互联网的社会和技术变革改变了数字游戏的制作、分发和播放方式。然而,现有的研究认为,劳动作为数字游戏分析的切入点的意义主要是定量的方法,研究结果几乎没有超出游戏本身的边界。目前学术界对电子竞技游戏合作这一主题的研究还没有引起足够的重视,没有对电子竞技助推器的数字劳动进行研究。通过对13位《王者荣耀》助力者的参与式观察和深度访谈的研究方法,发现电竞助力者作为一个新的职业群体,其劳动过程受到雇佣者和平台的双重数字逻辑控制。有人提出,在平台经济中,数字逻辑正在成为一种劳动力控制方式,具有高度的严密性、隐蔽性和欺骗性,加剧了网络平台与劳动者之间权力关系的不对称。
Social and technical transformations of the Internet have altered how digital games are produced, distributed, and played. However, studies argue for the significance of labor as an entry point to the analysis of digital game are mainly quantitative in approach, and the findings hardly go beyond the boundary of the game itself. The current academic researchers have not paid enough attention to the subject of game co-playing to investigate e-sports boosters’ digital labor. Through the research methods of participatory observation and in-depth interviews with 13 King of Glory boosters, this paper finds that the labor process of e-sports boosters, as a new professional group, is controlled by the dual digital logic of their hirer and the platform. It is suggested that in the platform economy, the digital logic is becoming a way of labor control, with a high degree of rigor, concealment and deceit, which exacerbates the asymmetry in the power relationship between online platforms and laborers.