Real-time team-mate AI in games: a definition, survey, & critique
Real-time team-mate AI in games: a definition, survey, & critique
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游戏中的实时队友人工智能:定义、调查、
DOI:
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发表时间:
2010
期刊:
影响因子:
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通讯作者:
A. Abraham
中科院分区:
文献类型:
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作者:
K. McGee;A. Abraham
Many contemporary games are team-based and there is a growing interest in, and need for, advances in team-mate AI for games. However, although there have been surveys of agent AI in games, to date there has been no survey of work on team-mate AI. Furthermore, the concept of "team-mate AI" is not currently well delineated to distinguish between work on independently-acting agents that happen to be on the same side from work on agents the coordinate their behaviors and decision-making in terms of their teammates behaviors, intentions, and the like. Also, it is important to distinguish between game AI that is used as an optimization technique from real-time game AI, so this paper proposes a definition for real-time team-mate AI (highlighted with examples by game genre), reviews work to date to implement real-time team-mate AI for games in terms of a number of AI research areas (e.g., coordinated action, prediction, learning), and concludes with a brief discussion of significant issues about the state of the art.