ARTEMIS: Reinvigorating History and Theory in Art and Design Education

ARTEMIS: Reinvigorating History and Theory in Art and Design Education
复制标题

ARTEMIS:重振艺术与设计教育的历史和理论

DOI:
10.1111/j.1476-8070.2009.01592.x
复制
发表时间:
2009
影响因子:
1.1
通讯作者:
Melissa Miles
Melissa Miles
中科院分区:
教育学4区
文献类型:
--
作者:
J. Janet;Melissa Miles

文献摘要

被引文献

相似文献

ARTEMIS(艺术教育多人互动空间)是一个在线多用户虚拟环境,围绕艺术和设计的历史和理论的对象,人工制品,哲学,个性和批判性话语而设计。作为在数字时代重振艺术史和理论教育的一种手段,ARTEMIS解决了高等教育中新一代艺术和设计学生的具体教学和学习需求。本文是一个案例研究,解决了第二阶段的测试和设计开发的ARTEMIS。它建立在最初阶段的调查结果的基础上,该阶段涉及为澳大利亚墨尔本的莫纳什大学艺术与设计学院的本科生设计的在线虚拟世界和游戏的“概念证明”的开发。本文借鉴了一个测试试验和学生的反应调查,评估是否像ARTEMIS虚拟环境可以产生新的生活在艺术和设计的历史,增加在艺术和设计高等教育的教学和学习组合,并培养学生之间的积极参与的新模式。
ARTEMIS (Art Educational Multiplayer Interactive Space) is an online multi-user virtual environment that is designed around the objects, artefacts, philosophies, personalities and critical discourses of the histories and theories of art and design. Conceived as a means of reinvigorating art history and theory education in the digital age, ARTEMIS addresses the specific teaching and learning needs of a new generation of art and design students in higher education. This article is a case study that addresses the second phase of the testing and design development of ARTEMIS. It builds on the findings of the initial phase, which involved the development of the ‘proof of concept’ for an online virtual world and game designed for undergraduate students in the Faculty of Art and Design at Monash University in Melbourne, Australia. Drawing on a test trial and student response survey, this article assesses whether virtual environments like ARTEMIS can generate new life in art and design history, augment the teaching and learning mix in art and design higher education, and foster new modes of active engagement amongst students.