Successes and Failures in Co-Present Situations

Successes and Failures in Co-Present Situations
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共存情况下的成功和失败

DOI:
10.1162/105474605774918679
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发表时间:
2005
期刊:
Presence: Teleoperators & Virtual Environments
影响因子:
--
通讯作者:
Marja Partanen
Marja Partanen
中科院分区:
--
文献类型:
--
作者:
I. Heldal;A. Steed;Maria Spante;Ralph Schroeder;Sophia Bengtsson;Marja Partanen

文献摘要

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基于沉浸式投影技术(IPT)的虚拟环境系统为用户提供了在3D环境中直观合作的可能性。尽管已经完成了大量工作来检查基于桌面的协作虚拟环境(CVE)中的互动,但目前尚无使用IPT进行协作互动的研究。本文的目的是研究沉浸式技术如何支持交互,并将其与桌面系统的体验进行比较。介绍了协作研究,其中两个合作伙伴使用网络IPT环境共同努力。收集的数据包括观察结果,视频和音频录制的分析,问卷调查以及来自IPT站点的汇报访谈。本文通过详细检查互动期间的特定事件来关注合作的成功和失败。我们将这些成功和失败与Hindmarsh,Fraser,Heath和Benford的研究结果进行了比较(计算机支持的协作工作,CSCW'98,1998,第217226页),检查了基于台式CVE CVE System上的对象互动。我们的发现确定了与桌面系统更好地支持IPT系统相互作用的情况,以及互动不太支持的情况。我们还举例说明了社会互动对无缝协作至关重要的示例。
Virtual environments systems based on immersive projection technologies (IPTs) offer users the possibility of collaborating intuitively in a 3D environment. While considerable work has been done to examine interaction in desktop-based collaborative virtual environments (CVEs), there are currently no studies for collaborative interaction using IPTs. The aim of this paper is to examine how immersive technologies support interaction and to compare this to the experience with desktop systems. A study of collaboration is presented where two partners worked together using networked IPT environments. The data collected included observations, analysis of video and audio recordings, questionnaires and debriefing interviews from both IPT sites. This paper focuses on the successes and failures in collaboration through detailed examination of particular incidents during the interaction. We compare these successes and failures with the findings of a study by Hindmarsh, Fraser, Heath, & Benford (Computer Supported Collaborative Work, CSCW'98, 1998, pp. 217226) that examined object-focused interaction on a desktop-based CVE system. Our findings identify situations where interaction is better supported with the IPT system than the desktop system, and situations where interaction is not as well supported. We also present examples of how social interaction is critical to seamless collaboration.