Video Games in Psychotherapy

Video Games in Psychotherapy
复制标题

DOI:
10.1037/a0019439
复制
发表时间:
2010-06-01
影响因子:
4.2
通讯作者:
Ceranoglu, T. Atilla
Ceranoglu, T. Atilla
中科院分区:
心理学2区
文献类型:
--
作者:
Ceranoglu, T. Atilla

文献摘要

被引文献

相似文献

在大多数医学领域,电子游戏已经进入了年轻人的临床护理,学术界对其使用的兴趣也在稳步增长。电子游戏在青少年中的流行可能使其成为儿童和青少年心理治疗的有用工具。关于在心理健康护理中使用电子游戏的有限文献表明,它们可以帮助年轻患者在心理治疗中变得更加合作和热情。最近的经验表明,电子游戏可以促进治疗关系,通过评估认知技能来补充青少年的心理评估,并在治疗过程中阐明和澄清冲突。对电子游戏内容的担忧,对青少年的影响。缺乏对这种媒介的熟悉可能会成为在治疗办公室使用它们的障碍。需要进一步研究电子游戏在心理治疗中的益处,包括可能缓和结果的患者特征。最后,未来临床医生和电子游戏开发者之间的合作可能会产生用于心理治疗的特定游戏。
Video games have found their way into the clinical care of youth in most medical fields, and academic interest in their use is increasing steadily. The popularity of video games among youth may qualify them as a useful tool in psychotherapy tor children and adolescents. Limited literature on use of video games in mental health care suggests that they can help young patients become more cooperative and enthusiastic about psychotherapy. Recent experience suggests that video games may facilitate therapeutic relationships, complement the psychological assessment of youth by evaluating cognitive skills, and elaborate and clarify conflicts during the therapy process. Concerns about video game content, perceived effects on youth. and lack of familiarity with this medium may form a barrier in their use in therapy offices. Further research on the benefits of video game use in psychotherapy, including patient characteristics that may moderate outcomes, is needed. Finally, future collaborations between clinicians and video game developers may produce specific games to be used in psychotherapy.