Wizard-of-Oz prototyping for co-operative interaction design of graphical user interfaces

Wizard-of-Oz prototyping for co-operative interaction design of graphical user interfaces
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用于图形用户界面协作交互设计的绿野仙踪原型设计

DOI:
10.1145/1028014.1028086
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发表时间:
2004
影响因子:
--
通讯作者:
L. Molin
L. Molin
中科院分区:
--
文献类型:
--
作者:
L. Molin

文献摘要

被引文献

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在多媒体产品中,用户往往很难对交互性提出要求。这些属性通常由设计师或软件工程师设计,用户可能会扮演被动角色,对重要决策的影响力很小。本文提出了一种尝试,以提高交互式设计过程中使用图形化的向导奥兹原型。研究表明,图形化的绿野仙踪原型允许合作设计和测试的计算机交互早在传统的编程设计过程中。它还表明,这种类型的原型可以促进用户和设计师之间的合作和建设性对话,从而加强用户作为开发过程中的利益相关者。
It is often difficult for users to specify requirements on interactivity in multimedia products. These properties are often designed by designers or software engineers and the users run the risk of playing a passive role having low influence on important decisions made. This paper presents an attempt to improve the interactive design process by using graphical Wizard-of-Oz prototyping. The study shows that graphical Wizard-of-Oz prototyping allow co-operative design and test of computer interaction early in the design process ahead of traditional programming. It also demonstrates that this type of prototyping can promote collaboration and constructive dialogue between users and designers, thus strengthening the user as a stakeholder in the development process.