Using a game environment to foster collaborative learning: a design‐based study

Using a game environment to foster collaborative learning: a design‐based study
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使用游戏环境促进协作学习:基于设计的研究

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发表时间:
2011
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通讯作者:
Raija H. Hämäläinen
Raija H. Hämäläinen
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文献类型:
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作者:
Raija H. Hämäläinen

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为职业学习设计协作式三维学习游戏可能是回应工作生活需求的一种方式。本课程描述了协作学习在游戏开发中的理论优势,以及“基于设计的研究”方法;这些已被用于支持职业背景下的协作学习。实证研究的目的是确定,首先,从协作的角度来看,什么样的设计元素是必不可少的,其次,学生们在游戏中参与了什么样的讨论。在这项研究中,设计元素的三个基本特征突出。首先,脚本任务必须需要真正的协作。其次,针对课程的学习任务是必不可少的。最后,如果游戏设计以一种在传统课堂环境中不可能实现的方式解决职业工作的各个方面,这将是有益的。此外,这项研究表明,在学生积极提供信息和提问的情况下,小组参与了共享合作。
Designing collaborative three‐dimensional learning games for vocational learning may be one way to respond to the needs of working life. The theoretical vantage points of collaborative learning for game development and the ‘design‐based research’ methodology are described; these have been used to support collaborative learning in the vocational context. The aim of the empirical study is to determine, firstly, what kinds of design elements were essential from the point of view of the collaboration, and secondly, what kinds of discussions students engage in during the game. In this study, three essential features of design elements stood out. Firstly, the scripted tasks have to require true collaboration. Secondly, curricular‐specific learning tasks are essential. And, finally, it is beneficial if the game design addresses aspects of vocational work in a manner that would not be possible in traditional classroom settings. Furthermore, this study indicates that groups engaged in shared collaboration in which students actively provided information and asked questions.