Tangible Play Objects: Influence of Different Combinations of Feedback Modalities

Tangible Play Objects: Influence of Different Combinations of Feedback Modalities
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有形的游戏对象:反馈方式的不同组合的影响

DOI:
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发表时间:
2016
期刊:
International Conference on Tangible, Embedded, and Embodied Interaction
影响因子:
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通讯作者:
M. M. Bekker
M. M. Bekker
中科院分区:
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文献类型:
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作者:
H. H. V. Huysduynen;Linda De Valk;M. M. Bekker

文献摘要

被引文献

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本文提出了一个研究儿童的游戏与有形的,互动的对象称为魔术包。本研究的目的是探讨不同的有形反馈组合对不同的游戏行为和游戏形式的支持与儿童的不同发展阶段。此外,游戏行为的年龄组之间的4至6岁和10至12岁的儿童进行了比较。为设计可以沿着孩子成长的玩具制定指导方针。为了这项研究开发了MagicBuns,通过滚动或摇动振动,创建声音或改变颜色. 80名儿童在三个不同的游戏环节中以小组形式与这些物体一起玩耍。这些会议表明,年龄较小的儿童从事更多的平行游戏,利用一个反馈模式和简单的互动规则,而年龄较大的儿童更喜欢复杂。他们在游戏中集成了多种交互规则和反馈方式。
This paper presents a study on children's play with tangible, interactive objects called MagicBuns. The aim of this study was to examine the support of different combinations of tangible feedback on different play behaviors and forms of play related to the different development stages of children. Furthermore, a comparison of the play behavior was made between children within the age category four till six and children in the age category ten till twelve years old. Creating guidelines for designing play objects which can grow along with the children. For this study MagicBuns were developed, that through rolling or shaking vibrate, create sounds or change color. Eighty children played in small groups in three different play sessions with these objects. These sessions showed that younger children engage more in parallel play, making use of one feedback modality and simple interaction rules, while older children prefer more complexity. They integrate multiple interaction rules and feedback modalities in their games.