THE EFFECTS OF VIDEOGAME PLAYING ON THE RESPONSE SELECTION PROCESSING OF ELDERLY ADULTS

THE EFFECTS OF VIDEOGAME PLAYING ON THE RESPONSE SELECTION PROCESSING OF ELDERLY ADULTS
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DOI:
10.1093/geronj/42.1.82
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发表时间:
1987-01-01
期刊:
JOURNALS OF GERONTOLOGY
影响因子:
--
通讯作者:
RIDDICK, CC
RIDDICK, CC
中科院分区:
其他
文献类型:
--
作者:
CLARK, JE;LANPHEAR, AK;RIDDICK, CC

文献摘要

被引文献

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在信息处理框架内,与年龄相关的反应速度下降归因于一个或多个处理阶段。本实验的目的是证明这种下降在至少一个处理阶段(反应选择)中具有潜在的可逆性。两组老年参与者(57 至 83 岁)在两个空间刺激-反应 (S-R) 兼容性水平下进行了两项选择反应时间 (RT) 任务的预测试,该任务要求被证明会影响反应选择。预测试后,一组参加了为期 7 周的视频游戏,而另一组则没有。所有参与者都接受了相同的两项选择 RT 任务的后测。协方差分析的结果显示,在两个 S-R 兼容性水平下,玩电子游戏的老年人比对照参与者更快。然而,由于兼容性低,玩电子游戏的影响更大。这些结果被认为是对通过玩视频游戏来改善反应选择的潜力的支持。
Within an information processing framework, age-related declines in speeded responding are attributed to one or more stages of processing. It was the purpose of this experiment to demonstrate the potential reversibility of this decline in at least one processing stage, response selection. Two groups of elderly participants (57 to 83 years) were pretested on a two-choice reaction time (RT) task under two levels of spatial stimulus-response (S-R) compatibility, a task demand shown to affect response selection. Following the pretest, one group participated in 7 weeks of videogame play, whereas a second group did not. All participants were posttested on the same two-choice RT task. The results of the analysis of covariance revealed that those elderly individuals who play videogames were faster than the control participants under both levels of S-R compatibility. The effect of videogame play, however, was greater for low compatibility. These results are taken as support for a potential to improve response selection through videogame play.