APML, a Markup Language for Believable Behavior Generation

APML, a Markup Language for Believable Behavior Generation
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APML,一种用于生成可信行为的标记语言

DOI:
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发表时间:
2004
期刊:
Life-like characters
影响因子:
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通讯作者:
Mark Steedman
Mark Steedman
中科院分区:
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文献类型:
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作者:
B. D. Carolis;C. Pelachaud;I. Poggi;Mark Steedman

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开发一个能够在与其他虚拟或人类代理通信时表现出类人行为的具体会话代理需要用非语言信息丰富代理的对话。我们的代理 Greta 被定义为两个组成部分:思想和身体。她的思想反映了她的个性、她的社交智力以及她对环境中发生的事件的情绪反应。她的身体与她的外貌相对应,能够表现出富有表现力的行为。我们设计了一个 Mind-Body 界面,它将 XML 语言 (DPML) 中的话语计划规范作为输入,并通过使用新的 XML 语言 (APML) 生成对 Body 的输入,用必须附加的交际意义来丰富该计划。此外,我们还开发了一种描述面部表情的语言。它将基本的面部表情与操作符结合起来,创建复杂的面部表情。本章的目的是描述这些语言,并说明我们生成代理行为的方法,该代理能够按照其目标和交互环境进行一致的行动。
Developing an embodied conversational agent able to exhibit a humanlike behavior while communicating with other virtual or human agents requires enriching the dialogue of the agent with non-verbal information. Our agent, Greta, is defined as two components: a Mind and a Body. Her mind reflects her personality, her social intelligence, as well as her emotional reaction to events occurring in the environment. Her body corresponds to her physical appearance able to display expressive behaviors. We designed a Mind—Body interface that takes as input a specification of a discourse plan in an XML language (DPML) and enriches this plan with the communicative meanings that have to be attached to it, by producing an input to the Body in a new XML language (APML). Moreover we have developed a language to describe facial expressions. It combines basic facial expressions with operators to create complex facial expressions. The purpose of this chapter is to describe these languages and to illustrate our approach to the generation of behavior of an agent able to act consistently with her goals and with the context of the interaction.