Object location memory error in virtual and real environments
Object location memory error in virtual and real environments
复制标题
虚拟和真实环境中的对象位置内存错误
DOI:
10.1109/vr.2017.7892303
复制
发表时间:
2017
期刊:
影响因子:
--
通讯作者:
A. Steed
中科院分区:
文献类型:
--
作者:
Mengxin Xu;María Murcia;A. Steed
We aim to further explore the transfer of spatial knowledge from virtual to real spaces. Based on previous research on spatial memory in immersive virtual reality (VR) we ran a study that looked at the effect of three locomotion techniques (joystick, pointing-and-teleporting and walking-in-place) on object location learning and recall. Participants were asked to learn the location of a virtual object in a virtual environment (VE). After a short period of time they were asked to recall the location by placing a real version of the object in the real-world equivalent environment. Results indicate that the average placement error, or distance between original and recalled object location, is approximately 20cm for all locomotion technique conditions. This result is similar to the outcome of a previous study on spatial memory in VEs that used real walking. We report this unexpected finding and suggest further work on spatial memory in VR by recommending the replication of this study in different environments and using objects with a wider diversity of properties, including varying sizes and shapes.