Can Computers Create Comics and Animations

Can Computers Create Comics and Animations
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电脑可以创作漫画和动画吗

DOI:
10.4018/978-1-5225-0432-0.ch006
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发表时间:
2016
期刊:
--
影响因子:
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通讯作者:
N. Mori
N. Mori
中科院分区:
--
文献类型:
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作者:
Miki Ueno;Kiyohito Fukuda;N. Mori

文献摘要

被引文献

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本章的目的是开发一种利用计算机生成和分析创意作品的方法。在本章中,小说、漫画和动画被视为具有代表性的创意作品,因为呈现创意作品的主要方法是使用自然语言和图片。这些作品聚焦于有趣的问题,这些问题可以通过叙事学的计算方法来解释。在本章中,作者讨论了以下三个主题。首先,提出了一种基于智能体模拟的半自动故事生成方法。其次,描述了基于所使用的图片和故事特征生成和分析漫画的方法。第三,作者介绍了一种在创作动画过程中评估将故事板转化为原始图片的难度的方法。
The objective of this chapter is to develop a method for generating and analyzing creative work by using computers. In this chapter, novels, comics, and animations are considered representative creative work because the main method for representing creative work is the use of natural language and pictures. These works focus on interesting issues, which can be explained by computational approaches to narratology. In this chapter, the authors discuss the following three topics. First, a method of semi-automatic story generation by agent-based simulation is presented. Second, methods of generating and analyzing comics on the basis of the features of pictures and stories used are described. Third, the authors introduce a method of estimating the difficulties of translating a storyboard into original pictures in the process of creating animations.