Embodied Sketching

Embodied Sketching
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具身素描

DOI:
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发表时间:
2016
期刊:
International Conference on Human Factors in Computing Systems
影响因子:
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通讯作者:
Annika Wærn
Annika Wærn
中科院分区:
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文献类型:
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作者:
Elena Márquez Segura;Laia Turmo Vidal;A. Rostami;Annika Wærn

文献摘要

被引文献

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设计身体体验是具有挑战性的。在这篇论文中,我们提出了具体化素描作为一种实践设计的方式,包括在设计过程的早期理解和设计身体体验。具象素描包含了基于生活经验并受其启发的构思方法,并将社会和空间环境作为素描中的设计资源。具象素描也是基于利用游戏和游戏性作为引发创造性身体参与的主要方式。我们提出了三种不同的方法来实现和使用具身素描在同地社交游戏的应用领域。这些方法包括集思广益、与用户共同设计以及让设计师更加敏感。后者有助于揭示和阐明重要的,以及新颖的具体化体验,而前两个有助于更好地理解可能的设计资源。
Designing bodily experiences is challenging. In this paper, we propose embodied sketching as a way of practicing design that involves understanding and designing for bodily experiences early in the design process. Embodied sketching encompasses ideation methods that are grounded in, and inspired by, the lived experience and includes the social and spatial settings as design resources in the sketching. Embodied sketching is also based on harnessing play and playfulness as the principal way to elicit creative physical engagement. We present three different ways to implement and use embodied sketching in the application domain of co-located social play. These include bodystorming of ideas, co-designing with users, and sensitizing designers. The latter helps to uncover and articulate significant, as well as novel embodied experiences, whilst the first two are useful for developing a better understanding of possible design resources.