Interactive Swarm Orchestra

Interactive Swarm Orchestra
复制标题

互动群体乐团

DOI:
--
复制
发表时间:
2007
期刊:
--
影响因子:
--
通讯作者:
D. Bisig
D. Bisig
中科院分区:
--
文献类型:
--
作者:
D. Bisig

文献摘要

参考文献

被引文献

相似文献

互动群体管弦乐团(ISO)项目使用群集算法来控制计算机声音合成和3D声音定位。根据群体行为对多个同时发生的声音事件的合成、定位和运动进行建模。基于摄像头的跟踪允许游客与这群声音相互作用,从而改变它的空间分布和合成属性。本文重点介绍了专门为该项目开发的软件组件。这些组件包括声音合成框架、基于Ambionics的3D声音投影功能、通用多代理模拟环境,以及用于传统摄像机和SwissRanger 3D摄像机的视频跟踪软件。所有软件源代码都是公开提供的。
The project Interactive Swarm Orchestra (ISO) employs flocking algorithms to control computer sound synthesis and 3D sound positioning. Synthesis, positioning and movement of several simultaneous sound events are modeled according to swarm behavior. Camera-based tracking allows visitors to interact with this acoustic flock and thereby change its spatial distribution and synthesis properties. This paper focuses on the description of the software components that have been developed specifically for this project. These components encompass of a sound synthesis framework, functionality for 3D sound projection based on Ambisonics, a generic multiagent simulation environment, and video tracking software for conventional video cameras and for SwissRanger 3D cameras. All software source code is publicly available.
DOI: --
发表时间: 2005
期刊: Proceedings of the 8th Generative Art Conference
影响因子: --
作者:
Daniel Bisig;Tatsuo Unemi;T. Unemi and D. Bisig
通讯作者: T. Unemi and D. Bisig