Using wavelets to synthesize stochastic-based sounds for immersive virtual environments
Using wavelets to synthesize stochastic-based sounds for immersive virtual environments
复制标题
使用小波为沉浸式虚拟环境合成基于随机的声音
DOI:
10.1145/1101530.1101552
复制
发表时间:
2005
期刊:
影响因子:
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通讯作者:
T. Caudell
中科院分区:
文献类型:
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作者:
N. Miner;T. Caudell
Stochastic, or nonpitched, sounds fill our real-world environment. Humans almost continuously hear stochastic sounds, such as wind, rain, motor sounds, and different types of impact sounds. Because of their prevalence in real-world environments, it is important to include these types of sounds for realistic virtual environment simulations. This paper describes a synthesis approach that uses wavelets for modeling stochastic-based sounds. Parameterizations of the wavelet models yield a variety of related sounds from a small set of models. The result is dynamic sound models that can change according to changes in the virtual environment. This paper contains a description of the sound synthesis process, several developed models, and the on-going perceptual experiments for validating the sound synthesis veracity. The developed models and results demonstrate proof of the concept and illustrate the potential of this approach.
DOI:
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发表时间:
1996-11
期刊:
--
影响因子:
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作者:
Kees van de Doel;D. Pai
通讯作者:
Kees van de Doel;D. Pai