The impact of Game-based learning on the achievement of learning goals and motivation for learning mathematics - literature review

The impact of Game-based learning on the achievement of learning goals and motivation for learning mathematics - literature review
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游戏化学习对学习目标实现和数学学习动机的影响——文献综述

DOI:
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发表时间:
2011
期刊:
影响因子:
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通讯作者:
Damir Tomic
Damir Tomic
中科院分区:
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文献类型:
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作者:
B. Divjak;Damir Tomic

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信息技术是当代社会不可或缺的一部分,当代社会的进步是以知识为教育目标的基础。除了获得知识、技能和常规,教育的目标是培养一个完整的人,能够理性地、及时地做出决定,有目的地在新的情况下做出反应,并接受终身学习的培训。为了实现这一切,有必要使教育过程更具创造性、时代性,并适应新一代懂计算机的学生,他们要求更快、更频繁的互动,同时需要大量信息,这些人很快就会掌握电脑游戏规则。符合教学标准的电脑游戏应该成为学习不可或缺的一部分。数学电脑游戏教学,符合教学标准,影响学生的动机、学习、保持和遗忘。本文对这一领域的文献进行了回顾,并确定了数学计算机游戏的使用是否有助于更有效地实现各级教育的教育目标。此外,考虑到先前的研究,我们试图确定与不使用电脑游戏的学习相比,使用数学游戏进行教学是否会影响不同年龄段学生对数学学科的积极态度的形成、动机和知识获取。最后,我们分析了有关这一问题的不同研究方法,并评估了教学设计的数学电脑游戏对实现教育目标和提高教与学质量的影响。
Normal 0 21 false false false SH X-NONE X-NONE Information technologies are an integral part of a contemporary society which bases its progress on knowledge being one goal of education. Beside acquiring knowledge, skills and routines, the goal of education is to create a complete individual who can rationally and timely make decisions, purposefully react in new situations and be trained for life-long learning. In order to accomplish all this, it is necessary to make educational process more creative, contemporary and adjusted to new generations of computer literate pupils who demand quicker and more frequent interactions, a lot of information at the same time, generations who quickly acquire rules of computer games. Computer games meeting pedagogical criteria should become an integral part of learning. Teaching with mathematical computer games, which fulfil pedagogical criteria, influences pupils’ motivation, learning, retention and forgetting. This paper provides a review of literature in this field and determines whether the use of mathematical computer games contributes to more efficient realisation of educational goals at all level of education. Furthermore, considering prior research we have attempted to establish whether the use of mathematical games for teaching has an impact on the formation of a positive attitude of pupils of different ages toward the subject of mathematics, their motivation and knowledge acquisition when compared to learning without computer games. Finally, we have analysed different research methods concerning this issue and assessed the impact of pedagogically designed mathematical computer games on the realisation of educational goals and quality improvement of teaching and learning.
DOI: 10.1016/j.compedu.2007.09.020
发表时间: 2008-02-01
影响因子: 12
作者:
Robertson, Judy;Howells, Cathrin
通讯作者: Howells, Cathrin