Tangible bots: interaction with active tangibles in tabletop interfaces

Tangible bots: interaction with active tangibles in tabletop interfaces
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有形机器人:在桌面界面中与活动的有形物体进行交互

DOI:
10.1145/1978942.1979384
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发表时间:
2011
期刊:
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
影响因子:
--
通讯作者:
Kasper Hornbæk
Kasper Hornbæk
中科院分区:
--
文献类型:
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作者:
E. Pedersen;Kasper Hornbæk

文献摘要

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我们介绍了有形桌面界面的交互技术,这些界面使用了活动的、机动的有形物体,我们称之为有形机器人。有形机器人可以反映数字模型中的变化,并通过触觉反馈、纠正错误、多点触摸控制以及允许与多个有形物品进行高效交互来帮助用户。第一项研究表明,有形机器人可用于细粒度操作(例如,将有形物体旋转到特定方向);对于粗略运动,有形机器人仅在同时控制几个有形物体时才有用。参与者更喜欢有形的机器人,并发现它们比被动的、非机动的有形机器人更不累人。第二项研究通过研究电子音乐人如何使用有形的机器人来创作带有有形桌面应用的音乐,专注于有用性。最后,我们讨论了主动有形设备的进一步潜力,以及它们相对于被动有形设备和多点触控的相对优势。
We present interaction techniques for tangible tabletop interfaces that use active, motorized tangibles, what we call Tangible Bots. Tangible Bots can reflect changes in the digital model and assist users by haptic feedback, by correcting errors, by multi-touch control, and by allowing efficient interaction with multiple tangibles. A first study shows that Tangible Bots are usable for fine-grained manipulation (e.g., rotating tangibles to a particular orientation); for coarse movements, Tangible Bots become useful only when several tangibles are controlled simultaneously. Participants prefer Tangible Bots and find them less taxing than passive, non-motorized tangibles. A second study focuses on usefulness by studying how electronic musicians use Tangible Bots to create music with a tangible tabletop application. We conclude by discussing the further potential of active tangibles, and their relative benefits over passive tangibles and multi-touch.