Immersion and emotion:: Their impact on the sense of presence

Immersion and emotion:: Their impact on the sense of presence
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DOI:
10.1089/cpb.2004.7.734
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发表时间:
2004-12-01
期刊:
CYBERPSYCHOLOGY & BEHAVIOR
影响因子:
--
通讯作者:
Rey, B
Rey, B
中科院分区:
其他
文献类型:
--
作者:
Baños, RM;Botella, C;Rey, B

文献摘要

被引文献

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本研究旨在测试沉浸感和媒体内容在临场感中的作用。具体来说,我们对虚拟环境的情感效价感兴趣。本文描述了一项实验,该实验比较了三种沉浸式系统(PC 显示器、背投视频墙和头戴式显示器)和两种虚拟环境,一个涉及情感内容,另一个不涉及情感内容。实验的目的是测试这两种媒体特征(形式和内容)的交互作用。比较了六组(每组 10 人)的两次自我报告存在测量得分。结果表明,沉浸感和情感内容都会对存在感产生影响。然而,沉浸感与非情感环境比情感环境更相关。
The present study is designed to test the role of immersion and media content in the sense of presence. Specifically, we are interested in the affective valence of the virtual environments. This paper describes an experiment that compares three immersive systems (a PC monitor, a rear projected video wall, and a head-mounted display) and two virtual environments, one involving emotional content and the other not. The purpose of the experiment was to test the interactive role of these two media characteristics (form and content). Scores on two self-report presence measurements were compared among six groups of 10 people each. The results suggest that both immersion and affective content have an impact on presence. However, immersion was more relevant for non-emotional environments than for emotional ones.