Computational Results for Extensive-Form Adversarial Team Games
Computational Results for Extensive-Form Adversarial Team Games
复制标题
扩展形式对抗性团队博弈的计算结果
DOI:
10.1609/aaai.v32i1.11462
复制
发表时间:
2017
影响因子:
1.1
通讯作者:
N. Gatti
中科院分区:
文献类型:
--
作者:
A. Celli;N. Gatti
We provide, to the best of our knowledge, the first computational study of extensive-form adversarial team games. These games are sequential, zero-sum games in which a team of players, sharing the same utility function, faces an adversary. We define three different scenarios according to the communication capabilities of the team. In the first, the teammates can communicate and correlate their actions both before and during the play. In the second, they can only communicate before the play. In the third, no communication is possible at all. We define the most suitable solution concepts, and we study the inefficiency caused by partial or null communication, showing that the inefficiency can be arbitrarily large in the size of the game tree. Furthermore, we study the computational complexity of the equilibrium-finding problem in the three scenarios mentioned above, and we provide, for each of the three scenarios, an exact algorithm. Finally, we empirically evaluate the scalability of the algorithms in random games and the inefficiency caused by partial or null communication.