Learning in Technology: Reconceptualizing Immersive Environments.

Learning in Technology: Reconceptualizing Immersive Environments.
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技术学习:重新概念化沉浸式环境。

DOI:
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发表时间:
2008
期刊:
AACE Journal
影响因子:
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通讯作者:
P. Schrader
P. Schrader
中科院分区:
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文献类型:
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作者:
P. Schrader

文献摘要

被引文献

相似文献

传统的技术整合模式可分为三大类或三种视角:(a)了解技术,(B)从技术学习,或(c)利用技术。然而,网络技术的增长已经产生了虚拟社区,文化和世界。本文提出了一个额外的视角,承认与技术学习相关的新兴技术趋势。从这个角度来看,技术不是一个主题或工具,而是学习发生的环境。一个简短的历史观点的技术集成。示例来自现有的虚拟空间(即,WWW和多用户虚拟环境)。对教育工作者和研究人员的影响进行了讨论。
Traditional models of technology integration can be classified into three general categories or perspectives: (a) learning about, (b) from, or (c) with technology. However, the increase in networking technologies has given rise to virtual communities, cultures, and worlds. This article proposes an additional perspective that acknowledges emerging technological trends associated with learning in technology. From this view, technology is not considered to be a topic or tool, but the environment in which learning takes place. A short historical perspective on the integration of technology is presented. Examples are drawn from existing virtual spaces (i.e., the WWW and Multi-User Virtual Environments). Implications for educators and researchers are discussed.