Designing Science Learning with Game-Based Approaches

Designing Science Learning with Game-Based Approaches
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用基于游戏的方法设计科学学习

DOI:
10.1080/07380569.2014.879776
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发表时间:
2014
影响因子:
0.9
通讯作者:
Jina Kang
Jina Kang
中科院分区:
--
文献类型:
--
作者:
Min Liu;Jason Rosenblum;L. Horton;Jina Kang

文献摘要

被引文献

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鉴于数字游戏作为一种娱乐形式越来越受欢迎,教育工作者有兴趣探索使用数字游戏作为促进学习的工具。在这项研究中,我们研究了基于游戏的学习,通过描述一个学习环境,结合游戏元素,发挥和真实性在真实的世界的目的,从事学生的科学学习和提高学生的动机。我们讨论了环境的设计和目前进行的研究。我们的研究结果表明,使用基于游戏的方法设计一个引人入胜的互动环境可以帮助学生在学习时获得乐趣。
Given the growing popularity of digital games as a form of entertainment, educators are interested in exploring using digital games as a tool to facilitate learning. In this study, we examine game-based learning by describing a learning environment that combines game elements, play, and authenticity in the real world for the purpose of engaging students’ learning of science and enhancing student motivation. We discuss the design of the environment and present research conducted. Our findings demonstrate that the design of an engaging, interactive environment using a game-based approach can help students have fun while learning.